In versus mode, Olaf is generally ignored. When Olaf battles Andy and Max, expect to have to work around his CO power, which will often cripple your advances and reduce your speed score. In the rain, his units are penalized as if it were snowing on him, while in the snow he has no penalties at all. Olaf's units are average like Andy, except that he can use his CO power to slow his opponents units down. She is best in city capture situations, and can perform a well planned base capture in fog of war. You should rely more on her distance units which do not have an attack penalty. For more realistic players, Sami is a difficult CO to use. Just produce and outnumber your opponents land units with masses of mechs. This cheap technique, known as the 'Sami mech flood' can be performed with land based combat and an equal or same number of factories as her opponent. In versus mode, Sami has one of the cheapest tricks in the game. She can capture a city in two days with a 7HP infantry, and three days with a 6HP infantry. That infantry must then be injured down to 3HP in order to not be able to capture on the next day. If she begins capturing a city with full health, her infantry or mech takes down 15 of the 20 required capture points. Her infantry and mechs have the ability to capture cities at 50% normal speed. With Sami, you can expect to play some of the most difficult levels in the entire game, focusing on her capture abilities. When using her CO power, her infantry and mechs gain one extra movement, can ignore all terrain penalties including snow, and gain a 30% offense and +20% defense bonus. All of her transports have one extra movement by default. Her CO power can be triggered faster than any other CO. Sami gets a +20% offense and +10% defense bonus to her infantry and mechs, but her direct combat units have -10% offense. If the map has defensive terrain with forest cover and mountains, Max will have a hard time maneuvering his troops in to attack with, while his opponent pummels him. Even with the extra power, any other CO besides Max has a distance unit advantage over him, so his distance units are almost worthless. Max¿s distance units present a huge problem for him, though. Max is better rounded when you factor in air and sea units, since all of his direct units are immensely powerful. When playing as Max, use cheap recons to soften up the enemies distance units when moving in for an attack. Max is a versus mode favorite, due to his high attack capabilities. Max has his day in the sun with several brutally tough levels that require his expert smashing abilities. When he uses his CO power, he gains a 25% increase in direct unit strength, and all direct units including transports gain one extra movement. ![]() Remember that direct units comprise not only the ground units like tanks and recons, but also fighters, bombers, cruisers, and subs. Max gets a +50% offense bonus to his direct combat units, but his distance units have one less attack range and have a -10% penalty to offense. Andy¿s strength is in being able to adapt well to almost all battle situations, since his units have no imbalances. In versus mode, Andy is better off focusing on exploiting the enemy's weaknesses and a building well rounded attack force to fit the situation he's in. ![]() ![]() Andy will face some very difficult levels, especially early on in the game. Andy¿s great rival in the game is Eagle, both of whom you will have to learn very well. He is average in all abilities, so you need to exploit the enemy CO instead of using any sort of special trick that Andy has available to him. Being the average CO, all the other officers' variations in power and defense can be compared to his. All of his units do the normal amount of damage without any bonuses or penalties. Andy is the baseline CO throughout the game.
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